Starting out as a junior 3D artist, in six years I became an art director and head of design. I strive to create designs and products that bring people pleasure and joy, not just solve a problem." Gleb's touch extends beyond digital products to industrial design, advertising, motion graphics and games. I believe that modern design should improve human life in its various manifestations.
Figma, Zeppelin, Adobe XD, Framer, Photoshop, Illustrator, Indesign, Premier Pro, After Effects, Sketch, Vegas, Blender, Houdini, 3Dsmax, Substance Painter, Substance Designer, Marmoset Toolbag, Unity, ARcore ,Vuforia AR, ARkit, VR, Marvelous designer, Substance Alchemist, Autocad, Sketchup, Geometric node Vop, PBR and hand paint texture techniques, Nuke- basic, HTML, CSS, Jekyll, Adaptive and responsibility web skills.
Building design teams, administering the design department. Building brands, Creating user interfaces for different devices (phones, kiosks, booths, AR, VR). Creating and auditing user experience, creating design systems, Building creative pipelines for different types of teams.